World of warcraft frame

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I think it is all about the frame position, and as you said, the new frame is displaying on top of the previous frame. If this.ma圎xpirationTime <= expirationTime thenĬooldownFrame_SetTimer(oldown, GetTime(), expirationTime, 1) Local expirationTime = GetPlayerBuffTimeLeft(j) Local buffTexture = GetPlayerBuffTexture(j)

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Local buffName = WCCTooltipTextLeft1:GetText() oldown = CreateFrame('Model', 'Cooldown', this, 'CooldownFrameTemplate')įor i=1, 16 do - 16 is enough due to HARMFUL filter

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This.texture = this:CreateTexture(this, 'BACKGROUND') This:RegisterEvent('PLAYER_AURAS_CHANGED') This is the code: function WCCPlayer_OnLoad() How can i make it so it displays the new ones next to the old ones? I think it displays only the first one and if another one is applied it just overlaps the first one. I have the strange problem, that with this AddOn it shows a frame with the current debuff.